You can move, rotate, or scale the Gizmo like a normal object. The rotation of the texture is controlled by the object’s Gizmo to change it, open the modifier’s scroll and select it. Our texture looks much better now, but it is rotated the wrong way on the table legs. Texture sizes are already built into these materials, so you don’t have to guess them. NOTE: if you are using existing materials from Corona Material Library or VRay Material Library, check the "Real-World Map Size" checkbox in UVW Map preferences. When guessing the values, make sure to keep the aspect ratio between dimensions constant. Let’s try putting these values in Gizmo sizes – 1200 x 1600 x 1200 mm. Our texture’s size is 1200 x 1600 pixels, and we don’t know the size of the material on it in millimeters (our system units). Otherwise, you have to guess or estimate the suitable values. This way, the size of the texture is calculated by multiplying the width/length of a single element by the number of elements. It is easier when our material has certain elements for which we know the sizes (e.g. When using square seamless textures ,we can enter the size of the materials shown on the texture. Length, Width and Height values control the size of the Gizmo of the texture projection. After that you are ready to use 3ds Max render farm to render your project.Īpply UVW Map modifier to the object. In 3DS MAX, this is done through the UVW Map and Unwrap UVW modifiers.
The process of linking these pixels together is called UV mapping.
To define how to properly display our texture, we need a UV Map.ģD software “unfolds” the 3D object onto a plain surface and then links each pixel with a matching pixel on the texture. By default, 3DS MAX tries to project the texture on a 3D object as if it was a simple plane, and then stretches the pixels on the edges for the height. The texture is obviously too stretched and doesn’t display properly on the sides and legs. In the Bitmap’s settings, click the "Show Shaded Material in Viewport" checkbox, and the texture will become visible.
In our case, we downloaded a free wood texture from Arroway Textures. Add a Bitmap to the Diffuse slot and apply a texture (you can also drag-and-drop the texture into the slot). Assign a simple material to it – depending on your rendering engine or cloud render farm you use, it can be Standard, VRayMtl, or CoronaMtl. You can use any simple box or cylinder-shaped model to get clear and easy to see results. Its geometric shape will help us learn the standard tools. Let’s start with a simple model of a dinner table. This is a step-by-step tutorial: we won’t explain what all the buttons are for, but will show the ones most commonly used. Note that certain geometry, like the Torus Knot (which folds back on itself) does not provide the best results, but could further be edited manually in the "Unwrap UVW" edit window.This article is written for those who are learning 3DS MAX, but already know the basics: interface, modeling, modifiers, and materials. Create a sphere or other simple geometry.The geometry then unfolds to match what you would see in the "Unwrap UVW" edit window. You have access to the "channel info" tool, which allows you to copy the mapping channel info to the mesh channel. 3ds Max Unwrap UVW tool contains features that allow you to virtually unfold geometry to assist in applying textures to complex 3D objects.